AI Insights · Timothy · April 2022
Top 5 Solitaire Games on Android in Lithuania for Q1 2022
Explore the performance of the top 5 Solitaire games on Android in Lithuania during Q1 2022. Insights include weekly downloads, revenue, and active user trends.
Throughout the first quarter of 2022, the top 5 Solitaire games on Android in Lithuania demonstrated varied performance in terms of weekly downloads, revenue, and active user trends. Here’s a detailed look at how each of these games fared.
Solitaire Grand Harvest from Supertreat - A Playtika Studio showcased a steady increase in weekly revenue, peaking at approximately $1.4K in the final week of January. Weekly downloads fluctuated, starting at 551 in late December and dropping to around 122 by the end of March. The game saw a decline in weekly active users from 1.9K in late December to 1.2K by the end of the quarter.
Solitaire Cruise: Card Games by BELKA GAMES experienced consistent revenue, reaching around $379 in the last week of March. Downloads saw a notable spike to 277 in early January but stabilized around 121 by the end of the quarter. The weekly active users for the game started at 1.6K in late December, peaked at 2.3K in early January, and ended the quarter at 1.4K.
Solitaire Home Design from BETTA GAMES saw a gradual increase in weekly revenue, culminating at approximately $143 in mid-March. Downloads showed a significant upward trend, starting at 38 in late December and reaching 344 by the end of March. Active users also increased steadily from 124 in late December to 558 by the end of the quarter.
Pyramid Solitaire Saga by King had stable revenue, with weekly earnings hovering around $49 by the end of March. Downloads remained relatively low and constant, with a peak of 37 in mid-January. Active users fluctuated slightly, maintaining around 35 to 47 throughout the quarter.
Tiki Solitaire TriPeaks from Scopely saw modest revenue, peaking at $89 in early January. Weekly downloads were consistent, starting at 51 in late December and ending at 63 by the end of March. The game’s active users remained stable, starting at 221 in late December and staying around 220 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.